![]() ![]() Climbing to the top floor of Tartarus is how you are meant to spend your nights: exploring each floor looking for the staircase to lead you up to the next one with occasional boss floors checking to make sure you’ve leveled enough to continue progressing. ![]() In Persona 3 there is one central dungeon that serves as the primary mechanical focus of the game, called Tartarus. In Persona 4, each dungeon is distinct with its own atmosphere and music but the floors are procedurally generated. In Persona 5, dungeons are authored locations with maps, puzzles, and scripted encounters. The way dungeons function has been one of the biggest differences between every Persona game I have played. I do think there is an intentional reason the game wants you not to have too many interesting things at night, and it’s all about pushing you towards the aspect of the game that really and truly has turned me off to it: Tartarus. ![]() ![]() Once I got everything maxed out and hit the point where money was basically no longer an issue, nighttime became a completely wasted slot – especially after I finished the tower social link. This restriction motivated me to very quickly get my social stats to the maximum level, which has revealed itself to be a problem because there is nothing to do at night in this game other than raise your social stats. Most importantly, three of your companions in the party need a particular stat maxed to even begin talking to them. Social stats serve as gates to particular social links and you need them to be at a certain rank in order to unlock the social link tree for certain characters. Social links are often connected to the next mechanic, your protagonist’s social stats. Social links like Fuuka’s are why I’m sad I’m not finishing the game While a lot of the social links in this game are compelling and well worth the time regardless of the mechanical benefit, the lack of a stronger gameplay reward for social links means that I’m less motivated to complete ones that I’m not as interested in. In gameplay terms, their only benefit is to increase how much of an experience bonus you get when you fuse a Persona that matches the arcana of the social link, and to unlock a powerful Persona of that arcana at rank 10. Persona 3 was the first game in the series to introduce social links and so understandably that mechanic is the least developed in this game. These social links also have mechanical benefits that vary from game to game. One of the most important aspects of modern Persona games are the social links, conversations you have with other characters in the world that tell you more about the people you go to school with or live in the community with. So let’s dig into why I find Persona 3 Portable to be so frustrating as well as why I’m sad to see it go. However, almost 80 hours into the game and with one in-game month left to go, I’ve hit the end of my patience with the gameplay regardless of my thoughts on the storytelling. When I initially began to play Persona 3, I immediately recognized that it had some mechanical aspects which felt aged compared to the other games I had played, but I felt like those would be manageable as long as the story was solid. If you read my first impressions of Persona 3 Portable then you have an idea of my history with the series as well as why I was drawn to this game. My first dropped game of 2023 hits me particularly hard because it belongs to a series that I deeply enjoy: Persona. While it’s ultimately better for my mental health to put these types of games down and move past them, I still get a little disappointed in myself whenever I say goodbye to something because it wasn’t for me. If I don’t beat a game, the reason is usually because I stopped finding the game enjoyable to play. This stat baffled me when I first heard about it because it differs from my own playstyle – I put a lot of effort into finishing the games I play. Depending on the platform and what year the data was run I’ve seen everywhere from 65% to 90% of players not finishing their games. In order to start the Sun Social Link, the protagonist must complete Hanged Man Rank 3.Statistically speaking, the majority of players do not finish the games they start.If the protagonist has maxed out her Social Link before she gets lost in Tartarus, Officer Kurosawa's comments after she is rescued will note that she came back for a visit. Maxing out Maiko's Social Link leads to her moving out of town.If she is not rescued by 11/3, the Social Link cannot be continued. In Portable, Maiko will be one of the victims lost in Tartarus on 10/21. ![]()
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